Rendering issue: obj from max is invisible in reflection/refraction

another user unfriendly stuff for maya user: while import obj from max, the geo wont be visible in reflection nor refraction, might also invisible in casting shadow. so remember to do this while importing obj from max to maya: select watever geo that is, go to Window>General Editor> Attribute Spread Sheet, select all the columns in "visible in reflection", "visible in refraction","casting shadow" and "primary visibility" and put 1 to turn it on. Just so while it can be properly rendered.

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