Learning RF4: one small step, more questions!

It's great to find out that RF4 can generate splash when objects colliding with the RealWave surface, unlike maya softbody has really limited practices. However the performance of doing it is really not rendering friendly. Besides, I haven't tried out if this can work with dynamic instance. It's such a drawback that MAYA doesn't allow dynamic instance behave like rigid body....it's SUCH an obvious need AUTODESK!!!
Anyway....technical questions are popping out like hell...
- How to make dynamic instances behave like rigid body?
- How to create splash when the object ( likewise, dynamic instances) hit the ocean surface?
- How to rig a soft-body creature...in my case, an octopus?
- How to create underwater kinda look?
- How to rig a whale?( this one I think I already found some potential solution...need to test it though)
hope that will help me eventually~
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